Archive for the ‘Video Games’ Category

Starcraft 2 Lead Developer Thinks You’re Crazy

Monday, September 21st, 2009

I know this is a little bit late (Blizzcon was almost a month ago) but I finally got around to reading the Slashdot interview with Blizzard.  I didn’t even make it through the entire interview before I quit reading because I was deeply offended.  Why you ask? Well, the lead developer said that I’m “are crazy and weird and living in a closet.”  Don’t worry, I’m not using this quote out of context.  You can find his exact response here.

So what makes me “crazy and weird and living in a closet?”  I want to play Starcraft 2 on a LAN and I have high-speed internet access.  But why on earth would anyone want to do that, you ask?  Well I can think of several reasons.  The first being that I don’t want to play on Battle.net, ever! It doesn’t interest me.  I’ve never enjoyed playing RTS’s online with random individuals. I play them at home or a friend’s house, even in the library.  I play with friends, acquaintances, and family.  We bring our laptops and play until all hours of the morning. Sometimes we want to pause the game to get some pizza or because some really cute girls came over.  Sometimes I’m playing with an 8 year old nephew who should not have to be subjected to the kinds of language, attitudes, and griefing he would almost definitely encounter online.

So, Mr. Dustin Browder, lead developer of Starcraft 2, I salute you.  I salute you for strengthening my resolve to boycott your company.  You guys can go ahead and lockout LAN play of your game.  It will probably result in Starcraft 2 being pirated more than the record setting release of Spore.  You won’t stop the people from playing LAN games, you’ll only drive people away from paying for your software.  I may be crazy and weird Mr Browder, but at least I don’t treat people the way your corporation treats its own paying customers.

Eidos is Monitoring Your “Offline” Gameplay / Palm too now?

Wednesday, August 12th, 2009

So I was looking through Slashdot today when I found a link to a study done on Tomb Raider Underworld.  I was pretty shocked to learn that every time I play any modern Eidos game, they are logging information about how I play their game, even when I am not playing the game through an online match making service.  The article says:

The gameplay data, namely game metrics, utilized in this
study were recorded using the EIDOS Metrics Suite software
embedded to the TRU game. The suite is an instrumentation
system which is designed to record game metrics from
EIDOS games in production and post-launch, transmitting
the logged data to an SQL-server via an ETL process.

I was completely amazed. Tomb Raider Underworld is played entirely offline. I would have never expected that they would have any reason to communicate back to their own server.  There was no warning of this, no opt out option, or anything like that.

Most people probably would not care to have this information collected but I prefer that no one collects any information on me without at least giving me advanced warning.  There is certainly nothing on my Xbox that I would want to hide but who is to say that there couldn’t be malicious use of such a reporting feature on a PC?

Maybe I’m just overreacting but I think uninformed logging is WRONG and if it’s not illegal, it should be.  I know that in most US States its illegal for someone to record a telephone conversation without the informed consent of all participants.  Why should computer software be any different? Computer software could potentially disclose information that is beyond the scope or anticipation of the end user and its even more imperative that software publishers are very judicial in their use of logging and reporting.

For those of you who wouldl ike to prevent Eidos from gathering such data, you just have to disconnect your Xbox/PS from the network while you play.  On a desktop, they may keep a log of information indefinitely, waiting for you to connect up to a network again.

*Edit*

This guy Joey Hess alleges that Palm is going so far as to report GPS positioning as well as applications installed on peoples Palm Pre.  If this is true, this is worse than anything Eidos or any other game company has done to my knowledge.  If they have done this, and you own a Palm Pre, please do the world a favor and file suit in your local court!

Shadowrun Beta for Xbox360

Wednesday, April 4th, 2007

Well, I found out last Saturday that I was accepted into the beta program for the game Shadowrun.  I was away from home, and away from my xbox so it was a few days before I was able to try it out.  After waiting for a few hours as I downloaded the 800MB game followed by the 1GB patch, I was able to run all the training missions and play a few matches over Xbox Live.

I don’t know exactly how much I’m allowed to talk about at this point but from the game website you can see that there are some very unique and rather cool abilities in this game.  One of the worst things about playing a game like Rainbow Six over Live was the fact that in a survival game there would always be someone camping.  I think camping is the most boring thing in the world and people who do it either have an unhealthy compulsion to win, like to be bored, or feel like they need the upperhand.  Anyway, if you’ve looked at the site you’ll know that it won’t be easy to camp.

As your game progresses you can acquire technology and magic that will help you not only find campers but also completely bypass their ambush.  If their not using similar technology to look out for you, you could get the drop on them and completely annihilate them.

I’m not going to say anything more about this because I’m sure I’m not supposed to go into gameplay and what not.  Especially since they are still working on bug fixes and the like.  But I do  believe that this looks to be one of the best first person shooters ever and is definitely a blast to play.  I’m sure it will look amazing once they finish polishing the graphics, too.

Video games & Language

Friday, September 29th, 2006

This must be advocate week, because I am about to suggest that people support another cause (besides sports & drug use).

Back in 2000 or so, I started playing the game Perfect Dark on the Nintendo 64.  I had played Golden Eye and thought it was awesome, but it took me a while to get into the new features of Perfect Dark.  In the end, I thought it was an awesome game, and believe it has few rivals in the FPS arena.

In 2005, with the release of the Xbox 360, Perfect Dark Zero was released.  The games had a lot of similarities, and I rather enjoy that game also.  There was one major difference between the two games, however.  In Perfect Dark, you could enable/disable foul language.  In PD Zero, you cannot.  I did not understand why they would remove such a feature.  I find that the language does not add to the game at all, but only detracts.

So how much work is it for them to allow people to enable/disable such language? Well, if designed into the software from day one, the majority of the work is done by the actors/voice people.  They just have to record extra audio.  The software end is rather simple, they just choose one set of audio files over another.  They could have the exact same names between the censored and uncensored clips, so that they could easily play the right clip.

Why don’t video games support this? Is it because they think it adds realism to the game? Perhaps it does, but the language can be offensive to people who might otherwise play the game.  For instance, I have known parents who will let their child play Tony Hawk in free skate, but not in campaign mode because of language.  Or they can play multiplayer Halo (with friends, not on the net) but not single player.  So, it is not that the parents object to the theme of the game, but they object to the language.

So the question is, does the language increase sales or diminsh them? I suggest that it would tend to diminish them.  And does giving the end user the chance to choose how they experience the game diminish sales? No, I would expect that to increase sales.  It would be incredibly easy to accomplish.  In fact, the Xbox 360 allows parents to select what type of environment their children are exposed to.  This extends from movies ratings, to online matchmaking, to specific game ratings.  When I play Xbox 360 games on Xbox live, for instance, I am placed with people in the “family” match making list.  This is because I don’t like to hear screaming and cursing children when I am trying to enjoy a game.  Game developers could harness that potential and automatically censor language in their games.

So what can you do about it? If you feel the way I do, write your favorite cosole manufacturers, your favorite software companies, and maybe even your country’s version of the ESRB (electronic software rating board, I believe).  Maybe if enough people give their two cents, these people will take advantage of the capabilities they have.

Mechcommander 2 Source Code

Friday, September 8th, 2006

Mechcommander 2 came out in I think 2000 or 2001.  I bought the game and played it and found it to be enjoyable.  Probably better than the first one.  It reminds me of the old Jason Youngblood games that came out during the DOS days.  I can’t remember the name of them but I rather enjoyed them.

Well today I was downloading some Office updates.  While I was waiting for the install to finish, I scrolled down to the bottom of the download page.  It recommended that I download the source code for Mechcommander 2.  I assume this is because I had previously downloaded the XNA Beta.  The source is available here.

I have downloaded the source and am actually in the process of building it.  I thought this would be rather educational and interesting.  It’s not very often that someone outside of the gaming industry gets the full source code for a title produced by a major company.  I’m looking forward to being able to tweak the code and seeing how it affects game play.  I’ll get thechance to see how hard it can be to balance game play.

For those who are interested, there were 0 errors but 107 warnings on my build.

Microsoft XNA Development tools Beta

Thursday, September 7th, 2006

Yeah I was interested in downloading this and playing around with it.  I don’t really do GUI or game development but I thought that I might have some fun and maybe learn some things.  My ultimate goal was to be able to write silly little things for the Xbox360.  For instance, I wanted to make a simple puzzle game for Windows (which you can already get) which I could then port over to the 360 for fun.  I wanted to write my own version of the game strictly for educational purposes.  So I figured I might as well use XNA so that I could play on the xbox also.

The problem being that I have Visual Studio 2005 at home and not VS2005 Express.  I can’t install the free version of XNA unless I install the free version of Visual Studio.  That seems silly to me.  If I have a full fledged version of VS I ought to be able to use free tools just like people who didn’t acquire the full version.  Silly Microsoft.

XBox 360 mods & game demos

Monday, August 21st, 2006

A friend of mine pointed out a new “mod chip” available for the 360 today.  It’s not a full mod chip because you can’t run home brew code, but it allows you to play pirated games or as they like to say “backed up games” (but not online). It’s pretty ingenious in that it switches between DVD drive firmwares on the fly and can even disable your network connection for you automatically. 

I’m not at all interested in this though because I just want home brew.  I take good care of my DVDs and don’t really need a backup.  Plus, I think most of these people acquire their backups online, and not by creating their own.  But, I do want to be able to run a customized media center, or stream videos from a non Media Center Edition PC and things like that. 

I won’t get into the running backups issue because I think people ought to be able to keep a backup of software that they pay for.  That is, of course, unless the game publisher wants to replace disks for free/low cost.  But I do think that game demos ought to be required.  It costs $6 to rent a game and give it a try. That is 1/10th of the cost to purchase the game.  So, if I really like the game I’d rather buy than rent.  But, with no game demo, how do I know if I am going to like the demo? People hype games all the time and then they suck.  No thanks.  I’m not dropping $60 on garbage.

So, if Microsoft wants to discourage the development of mod chips, they ought to let free software projects submit their code so they can get approved to run on the 360.  They should also require demo releases so that people can try before they buy and won’t care  (as much) about running “backup” disks.

Behind the times again…

Monday, August 14th, 2006

Ok, I am loathe to admit it, but I just barely started playing World of Warcraft.  I had played previously, using a 10 day trial from a friend.  At the time I played, I was in a situation that granted me a lot of free time to play around on computers but I couldn’t really do anything else.  So, I played a lot during those 10 days.  A friend from work indicated he wanted some help, so I thought I’d try and catch up to him while he is away in China for business.  I found out from an email today that I have a lot of catching up to do.  I won’t be caught up before he comes back.  Maybe I’ll catch up during my medical leave.

So why am I confessing this?  I am beginning to wonder if I am becoming a luddite or something.  I’m completely behind technologically.  I haven’t bought a new computer in over 4 years.  Well, unless you count my Xbox360.  Can I really consider myself a computer geek or a nerd? I don’t know.

Xbox 360 problems

Saturday, August 5th, 2006

Well, I never ended up sending my Xbox360 in because the problem is now happening with my brother’s xbox also.  So, I just assume that the problem has to do with an incompatibility with how my TV handles 1080i.  Crazy since my native resolution is supposed to be 1080i on the thing.

A coworker of mine, howver, has had a major hardware problem.  That is when we discovered that the manufacturer’s warranty is only for a period of 90 days.  Even the original Xbox had a warranty of 1 year.  His problem appears to be related to the audio/video cards.  It cost him $130 to have it fixed.  You can read his post here.

He goes on to state that in 5 years time, an xbox 360 is way more expensive to match the features for a PS3.  My only argument is not everyone wants everything the PS3 has.  They may not need it.  My other argument is that I don’t believe for an instant that their online matchmaking / game playing will be free.  If it is, I am sure that other consoles will follow suit.